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PlaygroundLift Simulator

Lift Simulator

Floor 0Target 10.0 f/s
5
4
3
2
1
0

Algorithms

AlgorithmWhen emptyOnboard targetTie breakerStop rule
bounceBouncing up/down.Ignore-Stop at every floor.
nearestBouncing up & down.Nearest onboard destination to the current floor.First rider on board.Stop only at requested destinations while occupied.
popularBouncing up & down.Everyone on board vote up/down, then nearest rider on that side.First rider on board.Stop only at requested destinations while occupied.